JackGYarwood

A selection of reviews, blog posts and other jottings of interest.

Posts tagged “Nintendo

Here’s the Problem With Amiibo

Posted on June 12, 2015

It’s hard to hate Nintendo. After all, they are behind many beloved franchises, including The Legend of Zelda, Mario, and the Metroid series. But their latest venture, the Wii U and 3DS compatible amiibo, has managed to antagonize a large number of its consumers. This is as a direct result of shortages in stock, and Nintendo’s subsequent failure to act on their promises to improve supply. When amiibo were first released to coincide with Super Smash Bros. Wii U and Super Smash Bros. 3DS, they quickly became the must-have peripheral for gaming fans. The only problem was that demand for the items greatly outweighed the supply. This meant certain figures were almost impossible to find in stores and online. These included the likes of…

A Walk In The Park: Revisiting Jurassic Park For The Super Nintendo Entertainment System

Posted on May 21, 2015

As far back as I can remember I’ve always loved Jurassic Park. Like all kids growing up in the 90s, Spielberg’s blockbuster hit captured my imagination, sparking a lifelong fascination with the source material. I expressed my enthusiasm any way that I could. This mostly consisted of writing terrible fan fiction in scrawled English, and acting out my own adventures with a box of mismatched dinosaur toys. At approximately the same time, I was in the process of discovering something else that would prove influential on my life: videogames. I had finally started to experiment with my brother’s Super Nintendo Entertainment System (SNES) and his collection of games. To my astonishment, whilst digging through the countless cartridges and crumpled cardboard boxes, I discovered something…

Shovel Knight: Digging Up The Past

Posted on April 24, 2015

Over the last few years, retro gaming has seen a surge in interest, with HD remasters and remakes of games becoming incredibly common amongst developers and studios. Even Nintendo have got in on the act via their wonderful Virtual Console service, where they have begun republishing old titles such as the Legend of Zelda games on their brand new machines. The huge advantage of this is that it provides younger players with the chance to experience previously hard-to-find games; the disadvantage is that it also demonstrates how far the games industry has come in terms of gameplay over the last twenty-five years, with many such games retaining the same flaws as when they were originally released. In 2011, a group of former employees from…

Interview with video game composer Grant Kirkhope

Posted on April 6, 2015

If you were a gamer growing up in the 90s, the name Rare is guaranteed to evoke warm memories of hours spent hunched over a controller, pounding on brightly coloured buttons. For a long period of time, the game developer – originally established in 1985 by brothers Chris and Tim Stamper – were one of the most well respected companies in gaming, with many of their releases becoming instant classics upon release. Grant Kirkhope was an in-house composer for Rare during this period, working on such games as Goldeneye 007, Banjo Kazooie, Banjo Tooie, and Perfect Dark, to name only a few. During his time with the company he helped to contribute to the vivid and lively worlds that Rare created, producing spectacular scores…